The simpsons game wii bartman begins walkthrough




















Float across the smoke to the spot where Private Burns is hiding to end the level. Proceed up the path and jump along the bamboo poles in the river to find Mr. Sparkle trapped inside a giant toilet. There are three Hand of Buddha ports located around the giant toilet, and likewise there are three lanterns, one for each Hand of Buddha. Stick with Lisa and make your way from one port to the next, killing sumos if they get too near and dropping lanterns into their spot near the toilet.

Make sure to lift all houses around the Hand of Buddha in case they are hiding a lantern or other important items. Once you place the third lantern you'll meet the most honorable Mr. Knock down the stone columns using Homer Ball and then climb up. Use Gummi Homer to shoot down the dead tree and split it into two beams.

Hop onto the nearby Hand of Buddha to move the beams into place on the right and create a bridge over the lava. Run into the Well of Fire at the end to fight Jimbo. Aim toward a stalactite near the ramp. Dash into the stalactite to bring it down. Do the same to the ice column in the center of the area. Switch to Lisa and hop on the Hand of Buddha. Place the pointed stalactite into the first hole in the north section and then place the ice column into the second hole nearest to the ice cliff.

This'll create some platforms you can use to climb up. Jump inside the well of ice. Watch Homer and Lisa board the airship. The easiest way to prevent the sky sumos from advancing is to use Lisa's saxophone stun or saxophone spin on them and continue moving to any area that either has a engine shut down or a new batch of unstunned sky sumos. Never stay still and I would suggest waiting by one of the levers if you've used up all of Lisa's power so you can recover and protect the lever until you can head out and attack again.

Keep it up until the third wave is defeated. Jump inside the sky well at the stern of the ship. Use the Gummi Homer power-ups and gold bar ammo for Bart to defeat the lawyers and destroy the limousines.

Move forward to find a courtyard with more lawyers and some columns. Defeat the lawyers and then use the trampoline to jump up onto the columns. Glide to the lever on the left and pull it to open the gate to the shark pool. Grapple to the hook across the pool and pull the lever to electrocute the sharks.

Homer can then jump across. Use Homer Ball to bring down the pillar and cross to the next part. Defeat the lawyers there and knock down the next pillar across the pool. Turn left to find the front door. You'll find a series of buttons on the floor in this pattern: 45 3 6 2 7 1 8 Hit the buttons in the following orders: 4, 5, 6, 8, 7 5, 4, 3, 1, 1, 1, 2 This will open the door to the inner sanctum of the Creator himself.

Defeat the waves of lawyers until the door on the second floor opens up. Enter the next room and wait for the pencil spikes to push in. Run in as they retract and jump onto the pencils blocking the way. Wait for the spikes to push out again and jump on top of the cluster, then onto the blue wire on the right side.

Wait for the pencils to appear again and quickly run to the end. Step on the button to shut down the spikes and open the next door. Defeat all of the lawyers and then step on the red button next to the gold mirror. This will reflect the light to a mirror higher up. Hop on the bookcases to get to the second mirror and press the button. Jump back down and run to the other side. Use Homer Ball to knock down the pillar and create a bridge to the newly revealed platforms.

Jump across and activate the third mirror. Use the first chandelier to get to a ledge next to some vines, then use the vines to get to the fourth mirror. Use the next chandelier to get across to some small pillars. Use them to glide to the fifth mirror on a nearby ledge.

Press that button to open the exit door. Ride the last chandelier to get there and defeat a few lawyers before you enter. At last, the createe faces the creator! Groening's something of a wuss okay, he's a huge wuss so he'll never fight you directly. He'll just send his minions from the future to attack you. Defeat each wave of enemies using Bart's gold ammo until Groening stands on a walkway above a ramp made of gold.

Use Homer Ball to dash up to the walkway and knock him down. Shakespeare's a relative push-over. Use Bart's slingshot to easily take him out. So now the front gate is wide open, but apparently God is somewhat protective of the hallowed grounds of Heaven.

WAY too much security. Enter inside and approach the two buildings to reveal aliens and loggers. There are various power-ups scattered around the two buildings that will aid in getting rid of all the enemies if you feel inclined to do so. Now then, the first thing to do is take Lisa to the roof of the 'House of Hendrix' shack.

Use the Hand of Buddha to lift the golf holes next to Elvis's place and place them on the clouds in the middle that aren't solid. Take both Bart and Lisa to the Hand of Buddha on the cloud in the middle. Now use the Hand of Buddha to place one of the golf platforms into the next cloud with a gap in it. Take Bart along the new cloud trail, all the way to a golf platform at the very top. Glide down to the lever in front of the large building Grapple to the tent trampoline and then pull the lever to open the gate for Lisa.

Use her Hand of Buddha to place the hot rock in the middle pool and create an updraft. Bart can use this to glide onto the roof on the right and get into the next area. Jump in there and pull the lever next to the gate so that Lisa can enter. Use the Hand of Buddha to pick up and drop pieces of the coffee shop until it's fully constructed.

Easy peezy. Shoot him with Bart's slingshot until he goes poof. Run inside the final gate and approach the escalator. So, after all that, the final battle will be decided by a rousing game of DDR. Unlike DDR, however, rhythm is not required. Simply watch the dancers approach and press the appropriate button on the D-Pad when the dancer reaches the square.

Make sure you look out for the closest dancers to you, and not the ones further away. The number of dancers will increase, as well as the speed, with each subsequent round.

There will also be a few instances where it appears as if two of the dancers are approaching at the same time, however they are not. Pay close attention and you'll see that one dancer is always slightly ahead of the other.

You may have to press two buttons quickly, but never at the same time. The patterns are ultimately the same every time, so a couple of lost rounds will only improve your chance of beating God. Once you complete round 3 you'll be done with the match and God will finally have to explain himself and the meaning of existence.

Well, the Simpsons' existence. You'll have to wait until you meet your own maker, buddy. Enjoy the ending and make sure to go back for the challenges, collectibles, Wii Moment exploration, or whatever freaky stuff you like to do with your video games. Unlock the White Rabbit. Level 3 - Around the World in 80 Bites Next to the food stand in the starting area. Unlock Barney Gumble. Level 9 - Invasion of the Yokel-snatchers: On the red trailer at the end of the lot.

Unlock Comic Book Guy. Unlock Akira. Waggle Wiimote: Eat food item on the right. Strategy The gameplay here is straightforward. Your only variables are your reaction time and whether you're able to avoid the healthy foods. Unhealthy foods will be brown, white, yellow, and red. Watch for those colors. You can also waggle both controllers at the same time if you see two food items on the table.

Homer will reach out for one of them and then the other, which might ensure that you get at least one of them if the opponent beats you to the first food item. A button: Burp on opponents to stun them. Strategy This time you simply need to eat as much as possible, but like before you can't eat healthy foods or they'll dock you points. Watch for the greens and avoid them like the plague. You can get into a good pattern of furious eating and pushing away.

There's a cadence to it. When you are eating, do not slow down at all. You should be waggling those controllers as quickly as possible. Flick Nunchuk: Use air boost. Strategy Start by playing through in Normal difficulty. The most challenging aspect of this mini game is, frankly, the terrible response. It is at times too sensitive and sometimes not responsive at all. You'll need to learn to tweak the your own movements so that you can accurately hit the cloud rings. Once you do, use that boost as much as possible for a straight shot into each cloud.

The higher difficulties add more clouds to the mix. If you learn to adjust for the terrible controls the harder difficulties are surprisingly simple to get through. Just stick to your goals and complete the level. It will be easier for you to complete levels once you have the experience of every level completed. This will make it possible to easily run through enemies in any level. Hop on it to get blasted up to the roof of the adjacent building where you'll find the bottlecap.

Jump on it to get to the roof and the precious collectible. Follow this path to the end to find the bottlecap. Use the white frosted platforms to get to the bottlecap at the end. Roll up to the mound to get it. The collectible is next to his left foot. A secret door will open in the left wall. Run inside as Homer to the bottlecap.

You'll find the room where Jimbo and his cronies discussed their plans along with the bottlecap. Climb the vines to reach the Koupon. You'll have to climb some vines to find the collectible on top of a broken pillar.

The Koupon is sitting on top of the highest part of the rock. Bart's collectible is next to the satellite. These will lead you to a large bowl of beans and the shield power-up. This will make you invincible, which is just what you need to roll into the barbed wire area near that bowl of of beans. You'll find the collectible inside. Climb the pole and search the red roof for the bottlecap. Stand near that building and turn to face back towards Germany.

You'll see the bottlecap on a ledge. Use the red rock on the Australia side to get on the wall. You'll need to get onto the brick wall where you found the first collectible then jump onto the orange umbrellas.

From there you simply use the zipline to cross over the barbed wire and reach the collectible on a roof at the far end. Use it to reach the nearby vines and climb your way across the wall but look out for those nasty flames from the furnaces. You'll find the collectible on a ledge at the other end of the wall. Jump along the arches to reach the collectible at the end.

Look to your right near several large beer tanks to find a lonely walkway with a collectible sitting at the end of it. The collectible will appear from underneath one of the stumps. Jump down and look underneath the conveyor belt for the collectible. Use the slow-moving logs to reach the platform on the right side that contains the collectible. Bart can use the bulldozer scoop to reach the Koupon in the tree. Once the giant saw has stopped you can use it to get to the collectible hovering over the middle of the machine.

Place that saw blade in the wedge cut into the nearby tree. That will complete the platforms that Bart needs to get to the collectible on the highest saw blade.

Bart's collectible is in the space where the third container used to be. Then, simply use Bart and the updraft from the curved pipes to reach the collectible on the left. On the Sequel Stop building roof. Drop the ladder near the collectible to create a walkway. This collectible is on a ledge near the start of the area where you need to use the green poles to get to the ledge.

Lift the black crate and use that to stop the hydrant and get the collectible. You'll find it in a side vent on the left near the start. This pipe leads to a lower platform with a collectible sitting in the corner. Climb onto the next pipe and look for a "BFG" sign. Hop the trampoline next to it to reach the collectible on the slanted roof. Hop along the platforms to get to the collectible. This will give Bart access to a collectible floating above one of the blue gears.

Jump up to the top to find the collectible near a blue hedgehog. You'll need to grapple up to a nearby platform to get the collectible.

Use Bartman's grapple to get up there. The collectible is next to that, on the ground. Climb across the ropes to reach the collectible at the end.

The collectible's on a ledge above. Use the boats to create a bridge to the umbrella. Just before the spinning octopus ride. Climb up along the slats to find the koupon.

Hop onto the dumpster to get to the second level of the construction site. Run to the end and look for an open vent. Use the updraft to get to a high perch and the collectible. Jump onto the roof of the adjacent low building and then onto the updraft from the vent on the Ritz building.

From the roof, hop down onto the blue marquee sign in front of the building to reach the koupon on the awning.

Use it to reach the ledge of the building and the koupon. Use the dumpster and old mattresses on one side to get to the top and find the koupon at the rear section of the roof.

You'll need to jump onto the roof of the adjacent building to get to the Grease Recycling Plant. The collectible is above the sign.

Use the helium and float to the pipe being held by the crane. The bottlecap is inside. There's another small alley on the left side above a ledge where you'll find this bottlecap. You can then use that as a ramp to get to the second level of the construction site and access a helium tank.

Use it to float to the platform above the tank and find the bottlecap. The collectible is on the roof of that building. Use the helium tank below it to float to the top and grab the collectible.

The bottlecap is on a section of the pier near the building. The easiest way to get to it is from the roof. The collectible is sitting right in the middle. Use Bartman to float across the steam and onto the lonely light pole out in the middle of the lava. From there you can float directly to the nearby platform and collectible. Use the helium tank to get over it. Use the helium to float to the top and find the bottlecap. Look for a trampoline near the trailer. Use that to jump up onto a yellow ledge and get the bottlecap.

The bottlecap is inside a hole in the ground behind the button. The collectible is in a corner in the rock cliff behind the house. That leads up to a ledge with the collectible on it. There's a collectible inside. The second key is located there. The chest to the left of the key contains Marge's collectible.

Crawl into the tunnel on the left to find a collectible behind the dragon's other eye. Cross over and look for the collectible near the stone ammo box. It's to the right of the two large statues. Use the helium to float to the right side to find the bottlecap. Look for a cracked wall near the first gold key. The bottlecap's inside. Look up at the top- left corner to find a floating bottlecap. Use the nearby helium tank to float to the collectible. Use it to jump onto the dragon's muzzle and grab the bottlecap.

Cross over and look for the collectible on some stones floating in the middle of the lava. Run behind the house and climb the pole to get the collectible. Stand on the hydraulic car jack as Lisa and press the nearby button as Marge. Jump onto the roof to see the collectible. The collectible is on a small platform. Jump on the stones to find the collectible on a drainage pipe cover.

You have to run up to it and cross over on the narrow pipe's surface. The collectible is inside. This will lift Marge and her mob to the top level and the collectible. Stand on the hydraulic car jack as Marge and press the nearby button as Lisa. Jump onto the roof and climb the ladder to find a collectible on the freeway.

Crawl to the ground floor and turn left into the cubicles. The collectible is sitting between a desk and a cubicle wall. Look for three wooden barrels stacked up on a ledge. They're sitting just below a balcony. Destroy the barrels to expose the collectible. Climb onto the building at the south end of the zipline. The collectible is on the roof. Use Homer Ball to dash over the ramp and destroy the roof of the building across from it. Switch to Bart and glide to the roof from a building across the plaza.

Find the path to the cows at the east end of the map. Hop on the first one to jump along and get to an island with the collectible on it. Use the updraft from it to reach a collectible. You'll blow up one door and then run around to find a pipe that also needs a C4 charge.

Hop down into the gap to the right to find yourself on D Follow the path to the collectible. Use the updraft and take Bart up to a crow's nest just above it.

You'll see three red barrels and a lever. Pull the lever to activate the third smoke stack updraft. Glide across the smoke stacks to the other side. The collectible is out on a steel beam to the right. Climb a gray pole to reach it. Use the nearby awning trampoline to get to it. The bottlecap is sitting on the patch of land after the second ramp. Look left to find a red barrel and a collectible stacked on top of some crates.

The bottlecap is sitting next to it. Shoot the barrels to reveal the collectible. Switch to Homer and use helium to get to the collectible. Look for some wooden flag poles on the right.

Climb the nearest one to reach the collectible. Move it to the far right to find a couple of outlying village houses. Lift both of them to reveal the collectible. The collectible will be beneath one of them. The collectible is on the platform above next to a sushi vending machine.

Get onto the ledge with the Hand of Buddha on the left. Use the elevators next to that to get higher up onto a sushi vending machine. Jump up to the topmost ledge to find the collectible. You'll see a platform. Jump down to find some Gummi ammo and Lisa's collectible. Use Homer Ball to reach the bottlecap on the edge of a cliff. Use Homer Ball to get to it. For now, just jump on the button adjacent to Bart.

Just repeatedly attack them to proceed-Homer's brute strength makes up for his lack of ranged attacks. Bart After you jump on the button, Bart takes over again.

Hop up the platforms on the wall and when you get to the highest one, double jump and glide all the way to the right to nab a Koupon. Homer It's time for Homer to clear out more guards and hit another button to the far right. Bart As Bart, use your slingshot to take out guards from a distance. Unlike Homer, who has nothing to lose if he dies, Bart will lose any ammo he's picked up. The light bulb ammo here is particularly useful for taking out guards in one hit, so be careful.

Run all the way to the right to get a Koupon, then use the platforms to go up to the area under the target. Take out any guards under the target then shoot it to open a new path. In France, go right and knock out Barney and Bumble bee man, and use the pressure pad. You are now Bart! Use the draft from the vent and get on the first level of the Eiffel tower go right and use the trampoline -NEW CLICHE- you should now have unlocked the cliche "Trampolines" to jump onto the back of the snail and get the koupon now go back left using the trampolines: on the left, use it to jump up to get the koupon, the onto the platform on the left for another koupon; then on the right for a high koupon, and to get on the highest platform on the Eiffel tower.

Pull the lever; remember that yellow platform under the first level of the tower? It now moves. Use that moving platform to go to the first level, then use a trampoline to get to the top and activate the pressure pad. Turn into Homerball and use Ball dash to follow the trail of duff caps it is not necessary to jump while in ball dash and go right once on the Moulin Rouge. I've never been to Africa" - Bart. Go right and get the duff caps, then activate the pad.

You are now Bart use the BCG on the bagpipes draft and get on the statues hand. Get rid of Willie and continue right. Use the Zipline to get to the lever, pull it. Pass under the statues' legs, and use the bagpipes to jump up onto the beer tap, then onto the kangaroo's glove to get a cap, then use the pressure pad.

Use the manhole cover on the right to get to the ladder, then activate the pressure pad. You are now Bart. Turn left and use the bagpipe fumes to get the coupon, then go right and use the cover to get to the ladder where Homer is.

When up there, go right and use the Zipline OR jump on the forked kangaroos for a small boost. Either way, you will get on top of a shack which says G'Duff use the lever here to deactivate the beer current. Jump off onto the ground floor and go right, picking up the caps on the way. Use the boat to get across the gap, by now you might have low health, so until you get a checkpoint you will have to restart the area.

You will meet Bart here, but go up the ladder and knock out Barney. Go left and jump on the pad. Climb the ladder and go left over the gaps. Knock out Wiggum and destroy the barrels above the ladder so you can go forward. Instead use the BCG to get a koupon, then go back up and pull the lever. Go left past Wiggum and climb the ladder.

When you get to the top, go left past Kearney and double jump OR ball dash over the gap when you pass the lever for a Duff cap. Then return to the top and go right, then use ball dash on the super meatball. Hopefully here you will have enough calories to do a few ball dashes. If not then this will take a small while there are 2 options: 1 - You already have enough calories: first use the cover to jump on the flagpole, then jump to get the cap on the left.

Then get back down, go forward and use the ramp to ball dash and hit the statue of liberty. Either way, for every hit, the flagpoles will change position. Oh yeah, and end the level. Pick up the Malibu Stacy seal that was in its place. Use the trunk to jump the gate, careful once you're on the floor though, the will be a Logger and a wood chip Logger, That combination can be deadly, so get rid of them with jump kicks Y while in jump when the wood chip Logger WCL shoots the chips.

Once they are dead, arrange the trunks so you can jump on the branch to your left and grab the seal that's on the crane. Then rearrange them so you can pull the lever. Turn around and break the barrel and kill the snake, pick up the saw blades.

NOT in the order they are found! That's real original. As seen in everything. The reuse of levels is an unoriginal affront to gamers everywhere and almost ruins my appetite. A life well spent. Where have they been before?



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