Cobra usb dongle psp games




















But in just a few minutes, you can install this PS2 software emulator to make your PS3 backward compatible. As with all hacks, you run the risk of doing damage to your console or wiping it clean if you're not careful or are unsure of what you're doing, so proceed with caution.

Here are the original instructions posted on PS3 Dev Wiki :. It will run. If you don't know how to get into Factory Service Mode, this page should help. A switch allows user to toggle between use of the original BD drive or the emulator.

Quelle: cobra-ode. Naja, wenn die c4e bezahlen damit der das macht wirds vll was. Ripping speed will be almost as fast as that reached by connecting drive to PC and users will benefit from the convenience of a hassle free game ripping experience! Additionally we will provide a PC app at time of release of the product to market which allows conversion of JB game dumps to ISO format, so users can simply download games from the net and convert them with our app.

The app. Jop, geschafft haben sies, aber ich wette was drauf, dass es viel schwieriger wird, das ganze zu vermarkten. Naja, wir werden sehen. Bin ja mal gespannt. Just your normal PS2 isos dumped from discs or taken from somewhere.

Support for setting fake version was removed in 4. It has been readded, but it will need update on mmcm to use that again. Cobra USB read its configuration from spi flash. When no setting has ever been written, the file will not exist and configuration will have default values.

This didn't happen in 3. The patches to force XMB load psp launcher, which is a total invalid psp mini package, had some side effects on DRM content, such as ps2 classics. Now the patches are only done after loading a psp iso, and they will be undone once the manager unloads the psp iso.

Note to users: Don't run any DRM content while there is a psp iso loaded psp launcher icon not black , it may not work and it may cause the XMB to delete the rif data!

Added support for plugins at boot time. The number of vsh plugins has been increased from 1 to 7. Slot 0 is reserved for use for iso plugins netiso. Slots are for boot plugins. Some currently developed plugins like the test one from prxloader don't work they actually load, but don't work , because they expect that network is already prepared, which is not the case at boot time. Note for plugin developers: when making a boot plugin for Cobra, if your plugin requires something that is not up yet like network , just do some waiting at main thread NEVER in module start, or you'll delay the whole system!

Or just check that network is ready, which is the proper way. Because of the posibility of a boot plugin crashing the system and causing a pseudo-brick exists, a safety system has been designed: Enter ps3 recovery mode and select the option " Rebuild database ". Cobra core won't load vsh plugins when there is not VSH: like for example, in recovery and update modes. Note to developers: please design plugins in such a way that they can be unloaded and they free all resources when that happens.

A sample boot plugin called " testplugin. If you are in a game, enter PS menu to make the combination work. Cobra core wasn't originally developed to coexist with other payloads. As soon as I enabled all these syscalls, a lot of incompatibility problems and payloads and applications destroying some patches that Cobra needs, happened. So I decided to add a compatibility layer. This is, a custom implementation of all of these syscalls, where Cobra core detects the most common problems.

For example , Iris Manager would temporally load its syscall8 , removing the Cobra one. Cobra core is now aware of this, and instead of letting Iris Manager change the syscall address, it concatenates both syscalls: cobra syscall 8 will call Iris syscall 8 when the opcode is not for Cobra. That was just one of the incompatibilities.

Some other incompatibilities have been resolved for the following 3 programs: Iris Manager , Multiman in multiman mode, see below , and vsh prx loader. If you see something odd happening, just reboot the ps3. The first one for regular cfw, the second one for cobra cfw.

Multiman detects which cfw is in, and loads the proper self. Now the problem: when I enabled those syscalls, multiman thought it was in a regular cfw and wouldn't launch mmCM. Now, because I also wanted to have a way of launching multiman in its normal mode, there are two ways: 1 Install multiman in a different location untested.

If its below 0xA, it will run the specific cobra sub syscall. Now, this would still cause problems, as some programs -lv1 dumpers- would soon or later crash the system while dumping xA, by accidentally calling a Cobra subsyscall. For developers , a proper way to guess if you are in a Cobra cfw is this if my memory doesn't fail me, this piece of code would work even in Cobra USB 1.

For developers , usage of this new feature is amazingly easy, as it is all done at server side. No new opcode added, no change of netiso. For the client side, the folder would be just like another PS3 iso file. The time is only proportional to the number of directories and files, not the actual size of the game. You should be aware of this, and that netiso may take its time in mounting the game in those cases.

All other commands that pass a path are not. That includes the stat command, which would be the only other one that makes sense to have this for. This function will locate all the sectors sections "parts" of a file in the disk.

If no cue is passed for psx game or if cue can't be parsed, a single data track is assumed. When the psx emulator is launched "naturally" by vsh. But COBRA does a patch to avoid that, by forcing the video mode to be the same of the current psx game. Now the problem: in 3. But in 4. The patch still works for me though.



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